Friday, June 17, 2011

Death Worm' Review – The Early Bird Catches the… Death Worm?


Back in late August, Deceased Pixel announced Super Mega Worm [99¢], a game inspired by the flash game Effing Worms that was itself inspired by the original worm havoc game Death Worm by JTR. Literally the next day, developer Playcreek announced that they were working on an official version of Death Worm in conjunction with JTR for the iPhone and iPad. The battle for worm game supremacy was now in full swing, but Super Mega Worm was first to market as it launched in the App Store just a couple of days following its announcement. We liked Super Mega Worm in our review, and most of our complaints with the game have since been fixed via updates, but we were still anxious to get our hands on Playcreek's take on the game with Death Worm [99¢].
The game has since wiggled its way into the App Store this past weekend. Death Worm features sharp Retina Display graphics, three different environments to cause destruction in, a fairly deep upgrade system for your worm, and even a mini-game to break up the core gameplay. The question I keep seeing asked in our forums is which game is better – Death Worm or Super Mega Worm? Honestly, it's a toss up, and will likely depend on personal preference which one you end up enjoying more as they both have their own sets of strengths and weaknesses.

In Death Worm you'll control your worm using a virtual stick, which works really well but is also the only option. There are two special moves your worm can perform which are enabled by collecting icons dropped from defeated enemies. One allows you to move with increased speed and strength for a period of time, and the other is a fireball that can be shot from your mouth. These special moves, along with your more basic attributes like speed and size, can be upgraded as you progressively destroy more and more enemies. The upgrading aspect is fantastic, giving Death Worm a slight RPG feel as you choose what areas to improve your worm in.
Another nice touch in Death Worm are the three different environments to play in that all have their own independent save states, essentially allowing you to have three games in progress at once. Each environment has 15 levels to play through with certain requirements that must be met to pass each one. This is the part of Death Worm that I absolutely did not like, as sometimes the requirements can be downright frustrating. For example, there are levels where you must kill a certain amount of enemies without taking damage of any kind. With one enemy left before passing a level, a single bullet from a soldier's pea shooter will reset the quota, forcing you to start over again. I've literally been stuck at points like this for dozens of retries, and the game gets difficult enough in the later levels that there isn't a need for such a cheap requirement.